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Sat, 01 July


The Bendigo Club

Fatal 4Play

A premium AOS teams event in the heart of Victoria

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Fatal 4Play
Fatal 4Play

Time & Location

01 July 2023, 8:00 am AEST – 02 July 2023, 7:00 pm AEST

The Bendigo Club, 22 Park St, Strathdale VIC 3550, Australia

About The Event

16 teams of 4 will slog it out over 5 rounds for the opportunity to call themselves the Kings and Queens of 4Play in this dice-slinging free-for-all!

Check out the team lists here!!

At a glance:

  • 5 rounds.
  • 2000 points.
  • No warscroll double-ups between team members.
  • Each Grand Alliance must be represented.
  • No Mirror-Matches Allowed.
  • Ultimate decider for best General with a Generals Showdown after round 5.

We will be using Stats & Ladders for scoring and pairings over the tournament. All players need to create an account and add themselves to the Fatal4Play tournament (listed under 'All tournaments').  Once all players are added, the teams will be set up in the system. Go to to create an account and add yourself to the event. Once the tournament has started anybody can add themselves to spectate and follow along with the scores from home.

**Important Update**

Battleplan selection:

After the team pairings are completed in each round the team captains will roll off again. The winner then chooses which battleplan they want for one specific pairing. The second captain makes their choice, and so on until all 4 battleplans have been allocated.

Only the following battleplans may be selected in each specific round:

Round 1

  • Jaws of   Gallet
  • The   Realmstone Cache
  • Ours for the   Taking
  • Only the   Worthy

Round 2

  • The Nidus   Paths
  • Ours for the   Taking
  • Path of a   Champion
  • The Lurkers   Below

Round 3

  • The   Realmstone Cache
  • In the   Presence of Idols
  • Battlelines   Drawn
  • Position Over   Power

Round 4

  • Position Over   Power
  • Twists and   Turns
  • The Lurkers   Below
  • The Prize of   Gallet

Round 5

  • Only the   Worthy
  • Jaws of   Gallet
  • The Prize of   Gallet
  • Battlelines   Drawn

Tournament Schedule:

Day 1:

8:30 - 9:00 am - Welcome, registration and housekeeping announcements.

9:00 - 12:15pm - Round 1

12:15 - 1:00pm - Lunch

1:00 - 4:15pm - Round 2

4:15 - 7:30pm - Round 3

Day 2:

8:30 - 9:00 am - Welcome and registration

9:00 - 12:15pm - Round 4

12:15 - 1:00pm - Lunch

1:00 - 4:15pm - Round 5

4:15 - 4:45pm - General's Showdown

4:45 - 5:00pm - Prize Presentation and Thanks

List Building & Submission:

Each army will consist of current matched play warscrolls up to 2000 points. Standard rules apply here.

Each of the 4 Grand Alliances must be included in the team.

  • There can be no duplicates of warscrolls between the team lists. This applies to mercenaries, endless spells etc.
  • Lists are due June 18th by 8:00pm and must be submitted via this form

Books without a FAQ will be judged on their merits and either:

a) Allowed use under the guidance of a house FAQ.

b) Disallowed completely.

The decision around this will be made and announced a week prior to list submission.


All 12 current GHB (Season 2 22-23) battleplans will be in play at some stage over the weekend. 

Rounds will go for 3 hours 15 minutes including pairings and battleplan selection. 

Chess clocks are allowed if both players agree. 

If you cannot complete a full battleround in the time left you can calculate out the remainder of the game with your opponent. If you cannot come to an agreement on the outcome of the game, even in the presence of the TO the game will be scored according to the last completed battle-round.

Painting Standard:

Battle ready is the expectation. Unpained models will not be removed from play, however the total points value of the unit will be deducted from the team's total points at the end of the tournament. You probably won't win the event if you take this path, but it doesn't stop you from bringing along 3 mates and having a laugh too.

Pairings System:

Each round there will be 4 different battleplans in play, numbered 1-4.

  1. Team captains roll off to see which team takes priority of the pairings. 
  2. The winner of the roll off (Team A) puts up the army they want to run for the first matchup. 
  3. The captain of the opposition (Team B) puts up 2 armies (cannot include a mirror) and the captain of Team A selects their opponent. 
  4. Then Team A puts up 2 options against the unchosen opponent from Team B, who then selects what they want to play against. 
  5. Team B puts up their last 2 armies and Team A makes the final selection. Any choice that would force a factional mirror cannot be selected at this stage.

'Mirror Matches' refers to the same faction facing off against each other. The same Grand Alliance may battle, but there cannot be the same faction e.g. KO vs KO or Gitz vs Gitz. Khorne vs Slaaaaanesh is ok. Stormcast vs Seraphon is fine etc etc.


Individual matchups:

  • Scoring will be done using W/D/L.
  • Conceding results in maximum points and VP going to the winner and a loss being recorded for the person conceding.
  • The tie-breaker will be total VP.

It is up to the captains to submit and check that the scores submitted are correct.

Round results:

The teams overall result based on the matches will award them the following points for each round:

  • The winning team gets 50 points.
  • The losing team gets 10 points.
  • A draw will result in both teams being allocated 20 points.
  • First tie-breaker will be total VP.
  • Second tie-breaker will be Strength of Schedule


  • The 1st place team will square off in a general's showdown for a bonus prize in addition to a cut of the first placed teams prize package, and be crowned the ultimate champion of the weekend. 
  • Teams that place 2nd and 3rd will each receive a prize package.
  • There will be a prize for the best painted army as slected by the TO and their assistant judges.
  • There will be a prize for the best team name.


  • Team Registration

    1 ticket per team of 4 players

    Sale ended



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