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Fatal4Play III

Sat, 28 June

|

The Bendigo Club

10 teams of 4. Great vibes. Don't miss out!

Fatal4Play III
Fatal4Play III

Time & Location

28 June 2025, 8:00 am AEST – 29 June 2025, 7:00 pm AEST

The Bendigo Club, 22 Park St, Strathdale VIC 3550, Australia

About The Event

Fatal4Play is back for another year. This time we've made a major change to the event...

You no longer have to represent all 4 Grand Alliances on your team anymore. This does come with a few limitations however:

  1. Unique warscrolls can only be used once per team.

  2. Manifestations are being considered as unique for this event.

  3. Regiments of renown are also being considered as unique for the event. This includes any named characters within those regiments.


At a glance:

  • 5 rounds.

  • 2000 points.

  • No Mirror-Matches Allowed.

  • Ultimate decider for best General with a Generals Showdown after round 5.


We will be using Stats & Ladders for scoring and pairings over the tournament. All players need to create an account and add themselves to the Fatal4Play tournament (listed under 'All tournaments').  Once all players are added, the teams will be set up in the system. Go to my.statsandladders.com to create an account and add yourself to the event. Once the tournament has started anybody can add themselves to spectate and follow along with the scores from home.


Tournament Schedule:

Day 1:

10:00 - 1:15pm - Round 1

1:15 - 2:00pm - Lunch

2:00 - 5:15pm - Round 2

5:15 - 8:30pm - Round 3


Day 2:

10:00 - 1:15pm - Round 4

1:15 - 2:00pm - Lunch

2:00 - 5:15pm - Round 5

5:15 - 5:45pm - General's Showdown

5:45 - 6:00pm - Prize Presentation and Thanks


List Building & Submission:

Each army will consist of current matched play warscrolls up to 2000 points. Standard rules apply here.

Lists are due June 20th by 8:00pm and must be submitted directly to Stats & Ladders.


Battleplans:

Battleplans will be announced after list submission date.

Rounds will go for 3 hours 15 minutes including pairings and battleplan selection. 

Chess clocks are allowed if both players agree. 

If you cannot complete a full battleround in the time left you can calculate out the remainder of the game with your opponent. If you cannot come to an agreement on the outcome of the game, even in the presence of the TO the game will be scored according to the last completed battle-round.


Painting Standard:

Battle ready is the minimum expected standard. Unpainted models may not be used.

We will be using the following rubric for paint scores. The individual paint scores of players will be added to their overall team score.

Bases painted single colour - 1 point.

Bases have texture paint - 2 points.

Bases have texture, flock, sand, slate, cork, rocks, water effects and or tufts - 3 points

Army is battle ready* - 3 points.

Army is parade ready** - 5 points

Army paint scheme is cohesive - 3 point

Army has kitbashed/converted models - 2 points

Army features freehand - 2 points

Army features OSL - 2 points

Army features NMM - 3 points

Army has a display board - 1 point

Paint scores capped at 10 points. Paint scores will be added to your total Tournament Points.

* Battle ready = based coated and shades applied, or contrast painted.

** Parade ready = Battle ready + layers and highlights.


Pairings System:

Each round there will be 4 different battleplans in play, numbered 1-4.

  1. Team captains roll off. The winner of that roll gets to choose if they want first pick of the matchups, or first pick of the battleplan allocation. 

  2. The captain in charge of matchups (Team A) puts up the army they want to run for the first matchup. 

  3. The captain of the opposition (Team B) puts up 2 armies (cannot include a mirror) and the captain of Team A selects their opponent. 

  4. Then Team A puts up 2 options against the unchosen opponent from Team B, who then selects what they want to play against. 

  5. Team B puts up their last 2 armies and Team A makes the final selection. Any choice that would force a factional mirror cannot be selected at this stage.


'Mirror Matches' refers to the same faction facing off against each other. The same Grand Alliance may battle, but there cannot be the same faction e.g. KO vs KO or Gitz vs Gitz. Khorne vs Slaaaaanesh is ok. Stormcast vs Seraphon is fine etc etc.


Scoring:

Individual matchups:

  • Scoring will be done using W/D/L.

  • Conceding results in maximum points and VP going to the winner and a loss being recorded for the person conceding.

  • The tie-breaker will be total VP.

It is up to the captains to submit and check that the scores submitted are correct.


Round results:

The teams overall result based on the matches will award them the following points for each round:

  • The winning team gets 50 points.

  • The losing team gets 10 points.

  • A draw will result in both teams being allocated 20 points.

  • First tie-breaker will be total VP.

  • Second tie-breaker will be Strength of Schedule


Prizes:

  • The 1st place team will square off in a general's showdown for a bonus prize in addition to a cut of the first placed teams prize package, and be crowned the ultimate champion of the weekend. 

  • Teams that place 2nd and 3rd will each receive a prize package.

  • There will be a prize for the best painted army as slected by the TO and their assistant judges.

  • There will be a prize for the best team theme (the team that puts the most effort into a cohesive thematic style).

Tickets

  • Team Registration

    Sale ends

    19 June, 8:05 pm AEST

    1 ticket per team of 4 players

    $280.00

Total

$0.00

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