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VIC GT 2024

Sat, 16 Mar

|

The Bendigo CLub

2000 points, 2 days, 5 rounds, 50 competitors.

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VIC GT 2024
VIC GT 2024

Time & Location

16 Mar 2024, 9:00 am AEDT – 17 Mar 2024, 5:00 pm AEDT

The Bendigo CLub, 22 Park St, Strathdale VIC 3550, Australia

About The Event

VIC GT is back!

2000 points, 2 days, 5 rounds, 50 competitors.

This page doubles as both player pack and ticket booth so check back periodically to make sure you're up to date with the latest info.

LIST SUBMISSION

Lists are to be submitted via Stats & Ladders by 8:00pm Sunday the 3rd of March. Lists are to be submitted in plain text, copied from WARSCROLL BUILDER or the WH AoS app. If a list is incorrectly submitted you will be asked to resubmit it. Refunds will no longer be available from this date.

BATTLEPLANS

These will be announced after list submission.

MODELS, BASING AND PAINTING

Models are to be strictly WYSIWYG. Conversions, scratch builds and 3rd party models are allowed providing they accurately represent what they are meant to be and have been cleared by the TO prior to the event. If the model you intend to use is not the GW model represented on the Warscroll it must be cleared with the TO. If you have a heavily modified or unusual model, please send a picture to measuredgaming@hotmail.com for approval. Its better to be safe than sorry! It is expected that all models in use meet the minimum standard outlined below (or better). 

Every single model that you use during the tournament, including summoned models, must be ‘Battle Ready' and based. Battle ready means everything is base coated and shaded, or have been painted with contrast. Full contrast armies are fine. Showing white primer is not. Bases should be textured or painted a solid colour. Unpainted models will be removed from the table.

PAINT RUBRIC

Bases painted single colour - 1 point.

Bases have texture paint - 2 points.

Bases have texture, flock, sand, slate, cork, rocks, water effects and or tufts - 3 points

Army is battle ready* - 3 points.

Army is parade ready** - 5 points

Army paint scheme is cohesive - 3 point

Army has kitbashed/converted models - 2 points

Army features freehand - 2 points

Army features OSL - 2 points

Army features NMM - 3 points

Army has a display board - 1 point

Paint scores capped at 10 points. Paint scores will be added to your total Tournament Points.

* Battle ready = based coated and shades applied, or contrast painted.

** Parade ready = Battle ready + layers and highlights.

SCORING/GAMING

The anti-submarine (depth charge) scoring system will be in play: 

  • Win Score = 10 points minus 1 point for the number of rounds you've lost so far in the tournament.
  • Draw = 5 points
  • Loss = 0 points

No minors are in play. You either win, lose or draw with your opponent. 

  • First tie breaker will be victory points. 
  • Second tie breaker will be  strength of schedule.

Stats & Ladders will be used for scoring, voting and pairings throughout the tournament. You will need to register at https://my.statsandladders.com before the event. This registration is free.

Rounds will last for 2 Hours 45 minutes. Slow-playing is highly discouraged and repeat offenders may be penalised at the TO's discretion. Chessclocks are encouraged but not mandatory. If both players agree, then you are allowed to use them.  There will be a small amount available to use, feel free to bring your own. For guidance on the use of chess clocks please see here.

If your time runs out before the game ends, you are only able to roll saves. No movement, attacking, casting spells etc. 

TERRAIN

Terrain will be pre set and pre-rolled on each table. At the start of each round, players can pivot, or move them the minimum distance to ensure objective markers are flat on the table.

PRIZES

First, Second, Third and Spoon

Awarded to the three players who have the highest tournament points accumulated and the person who comes dead last.

Best Opponent (+ 2 sports acknowledgements)

Each player will be asked to nominate who their favourite (Primary), and second favourite (secondary) opponents were over the tournament via Stats & Ladders. The winner will be the player who has the most primary votes. Tie breakers will be based on secondary votes.

Coolest Army – Players Vote (+ 2 runners up)

The TO will create a shortlist of armies which they think are great. These shortlisted players will be asked to then set up their armies at the lunch break on day two. Each player will then have a chance to inspect those armies and vote on their favourite via Stats & Ladders.

Best Painted - Judges decision

  • Big model (monster size) 
  • Small model (hero or unit champ, mounted or unmounted) 
  • Unit up to 20 models

TRIVIA

Saturday night our TO Pat will be hosting a trivia night at the venue. Teams of 6 will compete for first dibs on the prize showcase. Trivia will run from 8:00pm until late.

SUNDAY LUNCH

Lunch will be provided on day 2 as the kitchen at the venue is closed. As always you are welcome to organise your own food if you prefer.

Schedule


  • 30 minutes

    Doors open


  • 2 hours 45 minutes

    Round 1

9 more items available

Tickets

  • Player Registration

    For tournament competitors

    $85.00
    Sale ended

Total

$0.00

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